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METHOD FOR REAL-TIME AND REALISTIC RENDERING OF COMPLEX SCENES ON INTERNET

机译:互联网上复杂场景的实时逼真渲染方法

摘要

A method for realistic and real-time rendering of complex scene in internet environment, comprising: generating sequences of scene-object-multi-resolution models, a scene configuration file, textures and material files, and a scene data list file; compressing the sequences of scene-object-multi-resolution models, the scene configuration file, the textures and material files, and the scene data list file and uploading the compressed files to a server; downloading, at a client terminal, he scene-object-multi-resolution models, the scene configuration file, the texture and material file, and the scene data list file in ascending order of resolution and rendering the scene simultaneously; dividing, in rendering the scene, a frustum in parallel into a plurality of partitions, generating a shadow map for each frustum, filtering the shadow maps to obtain an anti-aliasing shadowing effect; and the shadow map closest to a viewpoint is updated on a frame-by-frame basis and updating frequency decreases for the shadow maps distant from the viewpoint, wherein the shadow map closest to the viewpoint has the largest size, and the size of the shadow map decreases for the shadow maps distant from the viewpoint.
机译:一种互联网环境下真实,实时渲染复杂场景的方法,包括:生成场景对象多分辨率模型,场景配置文件,纹理和材质文件,场景数据列表文件的序列;压缩场景对象多分辨率模型,场景配置文件,纹理和材质文件,场景数据列表文件的序列,并将压缩后的文件上传至服务器;在客户端下载场景对象多分辨率模型,场景配置文件,纹理和材质文件以及场景数据列表文件,并按分辨率从高到低的顺序进行渲染。在渲染场景时,将平截头体平行划分为多个分区,为每个平截头体生成阴影图,对阴影图进行过滤以获得抗锯齿阴影效果。并且最接近视点的阴影图是逐帧更新的,并且更新频率针对远离该视点的阴影图而减小,其中最接近视点的阴影图的尺寸最大,并且阴影的尺寸最大对于远离视点的阴影贴图,贴图减小。

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