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Investigating the Contributing Factors to Make Users React Toward an On-screen Agent as if They are Reacting Toward a Robotic Agent

机译:调查使用户对屏幕代理作出反应的贡献因素,就像对机器人的反应一样

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Our former study showed that users tended not to react to an on-screen agent's invitation of a Shiritori game (a last and first game) but that they did to a robotic agent. Our purpose in this study was to investigate the contributing factors that could make users react toward an on-screen agent as if they were reacting toward a robotic agent. We focused on the following two contributing factors: whether users accepted an invitation from a robotic agent and whether an on-screen agent was an attractive personality or character for the users. The results showed that the participants who first accepted the invitation of the robotic agent that was assigned an attractive character reacted toward the on-screen agent as if they were reacting to the robotic one; that is, these two factors played a significant role in making the participants react toward the on-screen agent as if they were reacting toward the robotic agent.
机译:我们的前学习表明,用户往往不会对屏幕上的屏幕代理人的邀请(最后和第一场比赛)作出反应,而是他们对机器人代理商。我们本研究中的目的是调查可以使用户对屏幕转发剂反应的贡献因素,就像它们对机器人反应一样。我们专注于以下两种贡献因素:用户是否接受了机器人代理的邀请以及屏幕上的代理是用户的有吸引力的个性或性格。结果表明,首先接受为被分配的机器人邀请邀请的参与者对筛选剂反应的有吸引力的性质,就像它们反应到机器人一样;也就是说,这两个因素在使参与者朝筛选剂反应时发挥了重要作用,因为它们对机器人反应。

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