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Shape from Motion Revisited

机译:从议案重新审视的形状

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This brief tutorial paper on Shape from Motion (SfM), the profound 3D object modeling method, focuses on mathematical background for the batch scenario. Error bounds for pixels with respect to depth change are derived to analyze the applicability of orthographic projection versus perspective projection. Key geometric properties, used for SfM algorithms design and analysis, are stated and proved. Moreover, the case of measurement matrix with rank two, for non planar shapes is fully characterized and its role in shape ambiguity explored. Other sources of SfM ambiguity are presented what justifies the definition of ambiguous error function used for nonlinear optimization of rotation coefficients. Experiments refer to head pose identification and 3D face animation and show the good visual accuracy of SfM approach for digital 3D face projects.
机译:这篇简短的教程纸张关于运动(SFM),深刻的3D对象建模方法,侧重于批处理场景的数学背景。导出了关于深度变化的像素的误差界限,以分析正交投影与透视投影的适用性。用于SFM算法设计和分析的关键几何属性,并证明。此外,对于非平面形状,具有等级的测量矩阵的情况完全表征,并且其在探索的形状模糊中的作用。介绍了用于非线性优化的旋转系数的非线性优化的模糊误差函数的定义,提出了其他SFM歧义的其他来源。实验是指头部姿势识别和3D面部动画,并展示了数字3D面部项目SFM方法的良好视觉准确性。

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