首页> 外文会议>IFAC Conference on Analysis and Design of Hybrid Systems >Generating Dominant Strategies for Continuous Two-Player Zero-Sum Games
【24h】

Generating Dominant Strategies for Continuous Two-Player Zero-Sum Games

机译:为连续的双人零和游戏产生主导策略

获取原文

摘要

Motivated by the synthesis of controllers from high-level temporal specifications, we present two algorithms to compute dominant strategies for continuous two-player zero-sum games based on the Counter-Example Guided Inductive Synthesis (CEGIS) paradigm. In CEGIS, we iteratively propose candidate dominant strategies and find counterexamples. For scalability, past work has constrained the number of counterexamples used to generate new candidates, which leads to oscillations and incompleteness, even in very simple examples. The first algorithm combines Satisfiability Modulo Theory (SMT) solving with optimization to efficiently implement CEGIS. The second abstracts previously refuted strategies, while maintaining a finite counterexample set. We characterize sufficient conditions for soundness and termination, and show that both algorithms are sound and terminate. Additionally, the second approach can be made complete to within an arbitrary factor. We conclude by comparing across different variants of CEGIS.
机译:通过从高级时间规范的合成控制器的动机,我们呈现了两种算法,以基于反例引导诱导合成(CEGIS)范式来计算连续的双球零和游戏的显性策略。在CEGIS中,我们迭代地提出候选人的主导战略并找到了对策。为了可扩展性,过去的工作已经限制了用于生成新候选者的反例的数量,这导致振荡和不完整,即使在非常简单的例子中。第一算法结合了优化以有效地实现CEGIS的满足模拟理论(SMT)解决。第二个摘要以前驳回了策略,同时保持了一个有限的反例集。我们对Soundness和终止的充分条件表征了足够的条件,并表明这两个算法都是声音和终止的。另外,可以在任意因子内完成第二种方法。我们通过在CEGI的不同变体上比较来得出结论。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号