首页> 外文会议>International Conference on User Modeling >Department of Computer Science, University of British Columbia, 2366 Main Mall, Vancouver, BC, V6T1Z4, Canada
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Department of Computer Science, University of British Columbia, 2366 Main Mall, Vancouver, BC, V6T1Z4, Canada

机译:英国哥伦比亚大学计算机科学系,2366大购物中心,温哥华,BC,V6T1Z4,加拿大

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Intelligent tutoring systems help students acquire cognitive skills by tracing students’ knowledge and providing relevant feedback. However, feedback that focuses only on the cognitive level might not be optimal - errors are often the result of inappropriate metacognitive decisions. We have developed two models which detect aspects of student faulty metacognitive behavior: A prescriptive rational model aimed at improving help-seeking behavior, and a descriptive machine-learned model aimed at eliminating attempts to “game” the tutor. In a comparison between the two models we found that while both successfully identify gaming behavior, one is better at characterizing the types of problems students game in, and the other captures a larger variety of faulty behaviors. An analysis of students’ actions in two different tutors suggests that the help-seeking model is domain independent, and that students’ behavior is fairly consistent across classrooms, age groups, domains, and task elements.
机译:智能辅导系统通过追踪学生的知识并提供相关的反馈,帮助学生获得认知技能。但是,只关注认知级别的反馈可能不是最佳的 - 错误通常是不适当的元认知决策的结果。我们开发了两种模型,检测学生错误的元认知行为的方面:旨在改善寻求帮助行为的规范性理性模型,以及一个描述的机器学习模型,旨在消除“游戏”导师的尝试。在两种模型之间的比较中,我们发现虽然成功识别游戏行为,但是一个更好地表征学生游戏的问题类型,另一个捕获了更大的错误行为。两个不同的导师的学生行动分析表明,寻求寻求模式是独立的域名,学生的行为在教室,年龄组,域名和任务元素中相当一致。

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