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GEOMETRIC SIMPLIFICATION TO STREAM 3D MODELS FOR COLLABORATIVE PRODUCT DESIGN

机译:用于流式产品设计流三维模型的几何简化

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摘要

One of the challenging problems that hinder the development of collaborative design systems is the contradiction of large CAD files and the limited speed to share them over the Internet and Web. 3D streaming technique, which can allow effective and efficient dispatch and access of large-volume CAD data as a series of patched streams across the Internet, provides a promising solution to overcome the obstacle. Geometric simplification (or decimation) of 3D models is the key algorithm to realize the streaming technique. In this paper, a new geometric simplification algorithm has been developed, in which two criteria are the crucial elements to control the collapse process for edges in 3D VRML models to reduce the amount of information. The major feature of the algorithm is that it has incorporated some advantages of the previously developed vertex decimation approach and edge collapse approach. Meanwhile, the mechanism of adaptive threshold parameters adopted in this work enhances the adaptability of the algorithm for various applications. Through case studies and comparisons with some related works, the algorithm shows good performance and potentials in terms of efficiency, adaptability and robustness.
机译:阻碍协作设计系统的发展的一个具有挑战性的问题是大型CAD文件的矛盾和在互联网和网络上分享它们的有限速度。 3D流技术,可以允许有效和有效地发送和访问大批量CAD数据作为互联网上的一系列修补流,提供了克服障碍的有希望的解决方案。 3D模型的几何简化(或抽取)是实现流技术的关键算法。在本文中,开发了一种新的几何简化算法,其中两个标准是控制3D VRML模型中边缘的崩溃过程的重要元素,以减少信息量。算法的主要特点是它纳入了先前显影的顶点抽取方法和边缘折叠方法的一些优点。同时,本作品采用的自适应阈值参数的机制增强了算法对各种应用的适应性。通过案例研究和与一些相关工程的比较,算法在效率,适应性和稳健性方面显示出良好的性能和潜力。

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