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AN E-LEARNING TOOL BASED ON MORPHISMS FOR TEACHING OBJECT ORIENTED PROGRAMMING

机译:基于态态的教学对象编程的电子学习工具

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When designing software, a correspondence between the particular situation and the model should be established. Morphism may be defined generally as a mapping from one element of a domain into another. It is more detailed and specific than the concept of abstraction. It is considered that use of morphisms can be useful for development of mental models and learning strategies to analyze and build adequate software models. This investigation extends a preliminary research work performed at ORT Uruguay University, during 2005. There, we verified that the use of morphisms helps to develop aforesaid models and strategies. We present the follow up of this investigation in this paper, defining components and elements needed for integrating information and communication technologies and the use of morphisms in an e-learning model. We also implemented a specific tool for promoting model related skills based on the explicit use of morphisms. The results of the experimentation showed that the use of this tool can be useful for analyzing and building adequate software models.
机译:在设计软件时,应建立特定情况与模型之间的对应关系。可以通常从域的一个元素进入另一个元素作为映射来定义。它比抽象概念更详细和特定。它被认为是使用态度的使用对于开发精神模型和学习策略来分析和构建足够的软件模型。本调查在2005年期间,在Ort乌拉圭大学进行了初步研究工作。在那里,我们核实使用态度有助于制定上述模型和策略。我们在本文中提出了这一调查的后续调查,定义了整合信息和通信技术以及在电子学习模型中使用态度所需的组件和元素。我们还根据明确使用态度,实施了促进模型相关技能的特定工具。实验结果表明,该工具的使用可用于分析和构建足够的软件模型。

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