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Belief Propagation on the GPU for Stereo Vision

机译:对立体声愿景的GPU信仰传播

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The power of Markov random field formulations of lowlevel vision problems, such as stereo, has been known for some time. However, recent advances, both algorithmic and in processing power, have made their application practical. This paper presents a novel implementation of Bayesian belief propagation for graphics processing units found in most modern desktop and notebook computers, and applies it to the stereo problem. The stereo problem is used for comparison to other BP algorithms.
机译:Lowlevel视觉问题的马尔可夫随机现场制剂的力量,例如立体声问题,已知一段时间。然而,最近的算法和处理能力的进步使其应用实用。本文提出了在大多数现代桌面和笔记本电脑中发现的图形处理单元的贝叶斯信念传播的新颖实现,并将其应用于立体声问题。立体声问题用于与其他BP算法进行比较。

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