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A Cure for Stuttering Parity Games

机译:针对口吃奇偶校验游戏的治疗方法

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摘要

We define governed stuttering bisimulation for parity games, weakening stuttering bisimulation by taking the ownership of vertices into account only when this might lead to observably different games. We show that governed stuttering bisimilarity is an equivalence for parity games and allows for a natural quotienting operation. Moreover, we prove that all pairs of vertices related by governed stuttering bisimilarity are won by the same player in the parity game. Thus, our equivalence can be used as a preprocessing step when solving parity games. Governed stuttering bisimilarity can be decided in O(n~2m) time for parity games with n vertices and m edges. Our experiments indicate that governed stuttering bisimilarity is mostly competitive with stuttering equivalence on parity games encoding typical verification problems.
机译:我们为奇偶校验游戏定义了治理的口吃双刺激,仅当这可能导致可识别的不同游戏时,通过将顶点的所有权占用,通过将顶点的所有权进行了削弱了口吃的双倍刺激。我们表明,所治理的口吃双模性是奇偶校验游戏的等价性,并允许自然推销操作。此外,我们证明了由奇偶校验游戏中的同一位玩家赢得了由治理的口吃双模相关的所有相关的顶点。因此,在解决奇偶校验游戏时,我们的等价可以用作预处理步骤。具有N个顶点和M边缘的奇偶校验游戏的O(n〜2米)时间可以决定治理的口吃双模性。我们的实验表明,治理的口吃双模性大多是对编码典型验证问题的奇偶校验游戏的口吃等价性的竞争性。

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