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Achieving Empathic Engagement Through Affective Interaction with Synthetic Characters

机译:通过与合成特征的情感互动实现同情参与

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This paper considers affective interactions to achieve empathic engagement with synthetic characters in virtual learning environments, in order to support and induce the expression of empathy in children. The paper presents FearNot!, a school based virtual learning environment, populated by synthetic characters used for personal, social and health education, specifically bullying issues in schools. An empirical study of 345 children aged 8-11 years who interacted with FearNot! is outlined. The results identify that affective interactions resulting in the expression of empathy were increased when children had high levels of belief and interest in character conversations and if they believed that their interactions had an impact on the characters’ behaviour.
机译:本文考虑了情感相互作用,以实现虚拟学习环境中的综合性状的同情啮合,以支持和诱导儿童同理心的表达。本文提出了献身者!,一个由学校的虚拟学习环境,由用于个人,社会和健康教育的合成特征,特别是在学校的欺凌问题上填充。对8-11岁的345名儿童与恐惧互动的实证研究!概述了。结果确定了当儿童对角色对话的高度信仰和兴趣以及对话的兴趣以及他们的互动对角色的行为影响时,增加了表情的情感相互作用。

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