In this paper we propose an effective method of 3D garment drape modeling. We represent the garment with a 3D quadrangular mesh of l x n mass-spring model. While animating the garment, we propose a method of minimal enclosure, which approximates the shape of the character and will contact with the garment instead of the original body data. This method enables our system work fast, stable and with more vivid results. We also propose an internal-force modification to overcome distortions of super-elasticity and high-compression. The results prove that our method works well and can acquire natural results. Our method offers important support for dynamic and real-time 3D garment simulation through Internet.
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机译:在本文中,我们提出了一种有效的3D服装悬垂建模方法。我们用L X N质量型模型的3D四边形网格代表衣服。在动画服装时,我们提出了一种最小的外壳的方法,其近似于角色的形状,并将与衣服而不是原始身体数据接触。该方法使我们的系统能够快速,稳定,结果更加生动。我们还提出了内部力修改,以克服超弹性和高压缩的扭曲。结果证明,我们的方法运作良好,可以获得自然结果。我们的方法为通过互联网提供了对动态和实时3D服装仿真的重要支持。
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