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The Complexity of Stochastic Rabin and Streett Games

机译:随机拉宾和街道游戏的复杂性

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The theory of graph games with ω-regular winning conditions is the foundation for modeling and synthesizing reactive processes. In the case of stochastic reactive processes, the corresponding stochastic graph games have three players, two of them (System and Environment) behaving adversarially, and the third (Uncertainty) behaving probabilistically. We consider two problems for stochastic graph games: the qualitative problem asks for the set of states from which a player can win with probability 1 (almost-sure winning); the quantitative problem asks for the maximal probability of winning (optimal winning) from each state. We show that for Rabin winning conditions, both problems are in NP. As these problems were known to be NP-hard, it follows that they are NP-complete for Rabin conditions, and dually, coNP-complete for Streett conditions. The proof proceeds by showing that pure memoryless strategies suffice for qualitatively and quantitatively winning stochastic graph games with Rabin conditions. This insight is of interest in its own right, as it implies that controllers for Rabin objectives have simple implementations. We also prove that for every ω-regular condition, optimal winning strategies are no more complex than almost-sure winning strategies.
机译:具有ω-常规获胜条件的图形游戏理论是建模和合成反应过程的基础。在随机反应过程的情况下,相应的随机图形游戏有三名球员,其中两个(系统和环境)行为对抗问题,第三种(不确定性)表现出概率。我们考虑到随机图表游戏的两个问题:定性问题要求播放器可以赢得概率1(几乎肯定的获胜)的状态;定量问题要求从每个州获胜(最佳获胜)的最大概率。我们表明,对于Rabin获胜条件,这两个问题都在NP中。由于这些问题被众所周知,因此它们是NP-CompliesF-Comply for Rabin条件,并且双重地进行了用于路线条件。证明通过表明纯无记忆策略足以进行定性和定量赢得的具有rabin条件的随机图游戏。这种洞察力在自己的权利中感兴趣,因为它意味着Rabin目标的控制器具有简单的实现。我们还证明,对于每种ω-常规条件,最佳的获奖策略并不比几乎肯定的获奖策略更复杂。

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