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Computing quasi-conformal maps in 3D with applications to geometric modeling and imaging

机译:使用应用于几何建模和成像的3D计算准共形映射

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Conformal and their natural generalization to quasi-conformal mappings of surfaces, have been extensively and successfully employed in various tasks of Computer Graphics and Imaging. Due to the intrinsic differences between surfaces and objects from higher dimensions, many important results on surfaces can not be directly generalized to produce desirable mapping of volumes. Moreover, in dimension higher than 2, there are no conformal maps apart from Mo?bius transformations. Therefore, most of the real-world applications generate only quasi-conformal transformations, which produce some conformal distortion. Hence it is tempting and natural to measure the quality of volume deformation by the amount of a conformal distortion it produces. In this paper we examine theoretical properties of quasi-conformal mappings in 3D. We apply those conclusion to process discrete volumetric data in the terms of conformality. We present numerical methods to measure “the degree of conformality” of a transformation between a given pair of domains, represented by volumetric meshes.
机译:对曲面的准共形映射的共形和它们的自然概括已经广泛,并成功地在计算机图形和成像的各种任务中使用。由于表面和物体之间的内在差异,表面上的许多重要结果不能直接推广,以产生卷的理想映射。此外,在高于2的尺寸中,除了MoαBius变换之外,没有共形图。因此,大多数现实应用程序只生成了准共形转换,这产生了一些共形失真。因此,通过产生的保形畸变的量来测量体积变形的质量是诱人和自然的。在本文中,我们研究了3D中的准共形映射的理论特性。我们应用那些结论以在整形性方面处理离散的体积数据。我们呈现了测量给定对域之间的变换的“一致性度”的数值方法,由体积网格表示。

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