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Acceleration of Perspective Volume Rendering Using Depth-Subsampling

机译:使用深度分配的透视体积渲染加速

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In volume visualization, a high-speed perspective rendering algorithm that produces accurate images is essential. We propose an efficient rendering algorithm that provides high-quality images and reduces rendering time regardless of viewing condition by using depth-subsampling scheme. It partitions image plane into several uniform pixel blocks, then computes minimum depth for each pixel block. While conventional ray casting starts ray traversal from its corresponding pixel, rays in our method can jump as the amount of the minimum z-value calculated. It can also be applied to space-leaping method. Experimental results show that our method produces high-quality images as those of volume ray casting and takes less time for rendering.
机译:在卷可视化中,产生精确图像的高速透视渲染算法是必不可少的。我们提出了一种高效的渲染算法,其提供高质量图像并通过使用深度附带方案来降低渲染时间。它将图像平面分配成几个均匀像素块,然后计算每个像素块的最小深度。虽然传统的射线铸件从其相应的像素开始横向横向,但我们方法中的光线可以跳跃,因为计算的最小Z值的量。它也可以应用于空间跳跃方法。实验结果表明,我们的方法生产高质量的图像,作为体积射线铸件,渲染的时间更少。

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