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More Logarithmic-Factor Speedups for 3SUM, (median,+)-Convolution, and Some Geometric 3SUM-Hard Problems

机译:3Sum的更高对数分量加速,(中位数,+) - 卷积,以及一些几何3Sum-难问的问题

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We present an algorithm that solves the 3SUM problem for n real numbers in O((n~2/log~2 n)(log log n)~(O(1))) time, improving previous solutions by about a logarithmic factor. Our framework for shaving off two logarithmic factors can be applied to other problems, such as (median,+)-convolution/matrix multiplication and algebraic generalizations of 3SUM. We also obtain the first subquadratic results on some 3SUM-hard problems in computational geometry, for example, deciding whether (the interiors of) a constant number of simple polygons have a common intersection.
机译:我们提出了一种算法,解决了O((n〜2 / log〜2 n)(log log n)〜(o(1)))时间,通过围绕对数因子来改善先前解决方案的3SUM问题。我们剃掉两个对数因子的框架可以应用于其他问题,例如(中位数,+) - 卷积/矩阵乘法和3Sum的代数概括。我们还获得了第一个子标准结果,例如在计算几何中的一些3Sum难问的问题,例如,决定是否(内部)是恒定数量的简单多边形具有常见的交叉点。

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