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Sperner's Colorings, Hypergraph Labeling Problems and Fair Division

机译:尖锐的着色,超图标记问题和公平部门

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We prove three results about colorings of the simplex reminiscent of Sperner's Lemma, with applications in hardness of approximation and fair division. First, we prove a coloring lemma conjectured by [5]: Let V_(k,q) = {v ∈ Z_+~k : Σ_(i=1)~k v_i = q} and E_(k,q) = {{a + e_1, a + e_2,..., a + e_k} : a ∈ Z_+~k, Σ_(i=1)~k a_i = q - 1}. Then for every Sperner-admissible labeling (l : V_(k,q) → [k] such that v_(l(v)) > 0 for each v ∈ V_(k,q)), there are at least ({sup}(q+k-3){down}(k-2)) non-monochromatic hyperedges in Ek;q. This implies an optimal Unique-Games hardness of (k - 1 - ∈)-approximation for the Hypergraph Labeling with Color Lists problem [2]: Given a k-uniform hypergraph H = (V;E) with color lists L(v) is contained in [k] (arbitrary)v ∈ V, find a labeling l(v) ∈ L(v) that minimizes the number of non-monochromatic hyperedges. We also show that a (k - 1)-approximation can be achieved. Second, we show that in contrast to Sperner's Lemma, there is a Sperner-admissible labeling of V_(k,q) such that every hyperedge in E_(k,q) contains at most 4 colors. We present an interpretation of this statement in the context of fair division: There is a preference function on Δ_(k,q) = {x ∈ R_+~k : Σ_(i=1)~k x_i = q} such that for any division of q units of a resource, (x_, x_2,..., x_k) ∈ Δ_(k,q) such that Σ_(i=1)~k 「x_i」 = q - 1, at most 4 players out of k are satisfied. Third, we prove that there are subdivisions of the simplex with a fractional labeling (analogous to a fractional solution for Min-CSP problems) such that every hyperedge in the subdivision uses only labelings with 1 or 2 colors. This means that a natural LP cannot distinguish instances of Hypergraph Labeling with Color Lists that can be labeled so that every hyperedge uses at most 2 colors, and instances that must have a rainbow hyperedge. We prove that this problem is indeed NP-hard for k = 3.
机译:我们证明了关于Simplex的彩色的三个结果让人想起尖端的射击物的引理,具有近似和公平部门的硬度。首先,我们证明了通过[5]猜测的着色引理:设v_(k,q)= {v∈z_+〜k:σ_(i = 1)〜k v_i = q}和e_(k,q)= { {a + e_1,a + e_2,...,a + e_k}:a z_ +〜k,σ_(i = 1)〜k a_i = q-1}。然后,对于每个舵尺可允许的标记(L:v_(k,q)→[k],使得每个v≠v_(k,q))的V_(l(v))> 0,至少有({sup }(q + k-3){下}(k-2))在ek中的非单色超细菌; q。这意味着(k - 1 - ∈)的最佳唯一游戏硬度 - 具有颜色列表的超图标记问题[2]:给定k-均匀的超图h =(v; e),带有颜色列表l(v)包含在[k](任意)V≠V中,找到标记L(v)≠l(v),最小化非单色超高的数量。我们还表明,可以实现(k - 1) - 可以实现千克。其次,我们表明与Sperner的引理相比,v_(k,q)有一个尖锐的标记,使得E_(k,q)中的每个超级特工包含最多4种颜色。我们在公平划分的背景下提出了这一陈述的解释:Δ_(k,q)= {x∈r_+〜k:σ_(i = 1)〜k x_i = q}上有一个偏好函数。资源的Q单位的任何划分,(x_,x_2,...,x_k)∈Δ_(k,q),使得σ_(i = 1)〜「x_i」= q-1,最多4个玩家k很满意。第三,我们证明Simplex的子项具有分数标记(类似于Min-CSP问题的分数解决方案),使得细分中的每个HiffEdion仅使用具有1或2种颜色的标签。这意味着自然LP无法区分使用可以标记的颜色列表的超图标记的实例,以便每个超代理以最多2种颜色使用,以及必须具有彩虹超级特工的实例。我们证明了这个问题确实是NP - k = 3。

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