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Modeling Physical Variability for Synthetic MOUT Agents

机译:用于合成MOUT代理的物理变异性

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Generating behavioral variability is an important prerequisite in the development of synthetic MOUT (Military Operations in Urban Terrain) agents for military simulations. Agents that lack variability are predictable and ineffective as opponents and teammates for human trainees. Along with cognitive differences, physical differences contribute towards behavioral variability. In this paper, we describe a novel method for modeling physical variability in MOUT soldiers using motion capture data acquired from human subjects. Motion capture data is commonly used to create animated characters since it retains the nuances of the original human movement. We build a cost model over the space of agent actions by creating and stochastically sampling motion graphs constructed from human data. Our results demonstrate how different cost models can induce variable behavior that remains consistent with military doctrine.
机译:产生行为可变性是用于军事模拟的合成MOUT(城市地形中的军事行动)代理商的重要前提。缺乏变异性的代理是人类学员的对手和队友的可预测和无效。随着认知差异,物理差异有助于行为可变性。在本文中,我们描述了一种使用从人类受试者获取的运动捕获数据在MOUT士兵中建模物理变异性的新方法。运动捕获数据通常用于创建动画字符,因为它保留了原始人体运动的细微差别。通过创建由人类数据构建的,通过创建和随机采样运动图来构建在代理操作的空间上的成本模型。我们的结果展示了不同的成本模型如何诱导与军事学说保持一致的可变行为。

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