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Modelling human emotion in interactive environments: Physiological ensemble and grounded approaches for synthetic agents

机译:在交互环境中模拟人类情感:生理合奏和合成剂的扎根方法

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摘要

With the rising research in emotionally believable agents, several advances in agent technology have been made, ranging from interactive virtual agents to emotional mechanism simulations and emotional agent architectures. However, creating an emotionally believable agent capable of emotional thought is still largely out of reach. It has been proposed that being able to accurately model human emotion would allow agents to mimic human behaviour while these models are studied to create more accurate theoretical models. In light of these challenges, we present a general method for human emotional state modelling in interactive environments. The proposed method employs a three-layered classification process to model the arousal and valence (i.e., hedonic) emotional components, based on four selected psychophysiological metrics. Additionally, we also developed a simplified version of our system for use in real-time systems and low-fidelity applications. The modelled emotional states by both approaches compared favourably with a manual approach following the current best practices reported in the literature while also improving on its predictive ability. The obtained results indicate we are able to accurately predict human emotional states, both in offline and online scenarios with varying levels of granularity; thus, providing a transversal method for modelling and reproducing human emotional profiles.
机译:随着对情感可信主体的研究不断增加,代理技术取得了一些进步,从交互式虚拟代理到情感机制模拟和情感代理体系结构不等。但是,在很大程度上仍然无法创建能够进行情感思考的情感可信的主体。已经提出,能够对人的情绪进行精确建模将允许代理模仿人的行为,同时研究这些模型以创建更准确的理论模型。鉴于这些挑战,我们提出了一种在交互环境中进行人类情绪状态建模的通用方法。所提出的方法基于三个选定的心理生理指标,采用三层分类过程来模拟唤醒和化合(即享乐)情绪成分。此外,我们还开发了系统的简化版本,可用于实时系统和低保真度应用程序。两种方法在情绪状态方面的建模效果均优于人工方法(遵循文献中报道的当前最佳实践),同时还改善了其预测能力。获得的结果表明,我们能够以不同的粒度级别准确地预测离线和在线情况下的人类情绪状态;因此,提供了一种用于建模和再现人类情绪特征的横向方法。

著录项

  • 来源
    《Web Intelligence and Agent Systems》 |2015年第3期|195-214|共20页
  • 作者单位

    Artificial Intelligence and Computer Science Lab (LIACC),Faculdade de Engenharia, Universidade do Porto, Portugal,HCI Games Group, University of OntarioInstitute of Technology, Ontario, Canada;

    INESC-TEC - Instituto de Engenharia de Sistemas e Computadores do Porto,Faculdade de Engenharia, Universidade do Porto, Portugal;

    Artificial Intelligence and Computer Science Lab (LIACC),Faculdade de Engenharia, Universidade do Porto, Portugal;

    HCI Games Group, University of OntarioInstitute of Technology, Ontario, Canada;

  • 收录信息 美国《工程索引》(EI);
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

    Psychophysiology; emotional state recognition; emotional modelling;

    机译:心理生理学;情绪状态识别;情感模型;

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