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Design and Evaluation of a Medical Teamwork Training Simulator using Consumer-Level Equipment

机译:使用消费者级设备的医疗团队合作培训模拟器的设计与评估

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Virtual environments (VE) are increasingly used for teamwork training purposes, e.g., for medical teams. One shortcoming is lack of support for nonverbal communication channels, essential for teamwork. We address this issue by using an inexpensive webcam to track the user's head and using that data for controlling avatar head movement, thereby conveying head gestures and adding a nonverbal communication channel. In addition, navigation and orientation within the virtual environment is simplified. We present the design and evaluation of a simulation framework based on a game engine and consumer-level hardware and the results of two user studies showing, among other results, an improvement in the usability of the VE and in the perceived quality of realism and communication within the VE by using head tracking avatar and view control.
机译:虚拟环境(VE)越来越多地用于团队培训目的,例如医疗团队。一种缺点缺乏对非语言通信渠道的支持,对于团队合作至关重要。我们通过使用廉价的网络摄像头来跟踪用户的头部并使用该数据来处理该问题,并使用该数据来控制化身头移动,从而传送头部手势并添加非语言通信信道。此外,简化了虚拟环境中的导航和方向。我们介绍了基于游戏发动机和消费者级硬件的模拟框架的设计和评估,以及两个用户研究的结果,其中显示了VE的可用性以及在现实主义和沟通的感知性和沟通质量方面的改善通过使用头部跟踪化身和视图控制在VE内。

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