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APPLICATION OF LEARNING-BY-DOING PARADIGM OF EDUCATION IN COMPUTER GAME TECHNOLOGY COURSES

机译:在计算机游戏技术课程中教育范式的应用

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The Department of Computer Science and Information Systems (CS/IS Department), College of Liberal Arts and Sciences (LAS), Bradley University, Peoria, Il, U.S.A. developed multiple innovative academic programs in Computer Game Technology (CGT) area. The central courses of those programs are 1) CIS 452/552 course on Computer Game Modification, and 2) CIS 456/556 course on Game Engine Programming. Based on obtained and described below a) student feedback, b) outcomes of homework assignments, lab assignments, course project and final exam assignments, and c) student academic performance, the learning-by-doing paradigm of education proved to be highly effective in Computer Game Technology curriculum.
机译:计算机科学与信息系统(CS / IS部门),自由艺术与科学学院(LAS),布拉德利大学,Peoria,IL,U.S.A。在计算机游戏技术(CGT)地区开发了多种创新的学术课程。这些计划的中央课程为1)CIS 452/552课程在计算机游戏修改,2)CIS 456/556游戏引擎编程课程。基于获取和描述的a)学生反馈,b)家庭作业的结果,实验室作业,课程项目和最终考试作业,以及C)学生的学生表现,进行了学习的教育范式被证明是高度有效的计算机游戏技术课程。

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