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Serious games in tertiary education: A case study concerning the comprehension of basic concepts in computer language implementation courses

机译:高等教育中的严肃游戏:关于计算机语言实施课程中基本概念理解的案例研究

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This paper describes Evaluators, a system for the development of educational serious games oriented to introductory computer language implementation courses similar to those included in Computer Science tertiary curricula. Evaluators lets instructors generate games from collections of exercises addressing basic concepts about the design and implementation of computer languages (in particular, the processing of artificial languages according to the model of attribute grammars). By playing the generated games, students interactively learn the fundamentals of the semantic evaluation process behind attribute grammars. Indeed, they implicitly find solutions to the exercises presented, and they receive immediate feedback about successful and incorrect actions. In addition, the games log students' actions, which can subsequently be analyzed by the instructors using a specialized analytic tool that is included in Evaluators. Assessment of the system, which was performed according to three different dimensions (the instructors' perspective, the students' perspective and educational effectiveness perspective), (a) indicates that the exercise-driven approach of Evaluators is a cost-effective approach amenable to extrapolation to other areas of Computer Science tertiary education, (b) shows a positive attitude of students toward the serious games built with Evaluators, and (c) evidences a positive effect of the system and its pedagogical strategy on long-term student performance.
机译:本文介绍了Evaluators,这是一种用于开发教育性严肃游戏的系统,其面向的基础计算机语言实施入门课程类似于“计算机科学”高等课程中的课程。评估人员可以使讲师从一系列练习中生成游戏,这些练习针对有关计算机语言(尤其是根据属性语法模型的人工语言处理)的设计和实现的基本概念。通过玩生成的游戏,学生可以交互式地学习属性语法背后的语义评估过程的基础。实际上,他们隐式地找到了所提出练习的解决方案,并且他们收到了有关成功和不正确操作的即时反馈。此外,游戏还会记录学生的行为,随后教师可以使用评估程序中包含的专用分析工具来分析学生的行为。该系统的评估是根据三个不同维度(教师的观点,学生的观点和教育效果的观点)进行的,(a)表明评估者的锻炼驱动方法是一种可推算的经济有效的方法。对于计算机科学高等教育的其他领域,(b)显示了学生对使用评估程序构建的严肃游戏的积极态度,并且(c)证明了该系统及其教学策略对长期学生表现的积极影响。

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