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Real-time Wave Simulation Based on Texture-mapping

机译:基于纹理映射的实时波仿真

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摘要

In recent years, simulating natural phenomena has always been one of the most challenging tasks in computer graphics. As one of its most important parts, simulating wave has been given more and more attention. One method simulates wave by trying to solve the Navier-Stokes. Another method tries to start from the energy spectrums of wave, and then generates the model of wave. In this paper, we present an improving wave profile function to model the shape of wave, The results show that this method can fast and effective simulate wave.
机译:近年来,模拟自然现象一直是计算机图形中最具挑战性的任务之一。作为最重要的部分之一,模拟波浪越来越受到关注。一种方法通过尝试解决Navier-Stokes来模拟波浪。另一种方法试图从波的能谱开始,然后生成波的模型。在本文中,我们提出了一种改进波形轮廓功能来模拟波形的形状,结果表明该方法可以快速有效地模拟波。

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