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A Modified Laplacian Smoothing Approach with Mesh Saliency

机译:一种具有网眼显着性的改进的拉普拉斯平滑方法

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A good saliency map captures the locally sharp features effectively. So a number of tasks in graphics can benefit from a computational model of mesh saliency. Motivated by the conception of Lee’s mesh saliency [12] and its successful application to mesh simplification and viewpoint selection, we modified Laplacian smoothing operator with mesh saliency. Unlike the classical Laplacian smoothing, where every new vertex of the mesh is moved to the barycenter of its neighbors, we set every new vertex position to be the linear interpolation between its primary position and the barycenter of its neighbors. We have shown how incorporating mesh saliency with Laplacian operator can effectively preserve most sharp features while denoising the noisy model. Details of our modified Laplacian smoothing algorithm are discussed along with the test results in this paper.
机译:良好的显着性图有效地捕获了局部尖锐的特征。因此,图形中的许多任务可以从网眼显着性的计算模型中受益。通过Lee的网格显着的概念[12]及其成功应用于网格的简化和观点选择,我们用网格显着性修改了Laplacian平滑操作员。与古典拉普拉斯平滑不同,网格的每个新顶点被移动到邻居的重心,我们将每个新的顶点位置设置为其邻居的主要位置和重心之间的线性插值。我们已经表明,通过Laplacian操作员将网卡显着性的含量可以有效地保护最敏锐的功能,同时去噪嘈杂的模型。讨论了我们改进的拉普拉斯平滑算法的细节以及本文的测试结果。

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