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Scene-Driver: An Interactive Narrative Environment Using Content from an Animated Children's Television Series

机译:场景驱动程序:使用动画儿童电视系列的内容的交互式叙事环境

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Narrative theories are often employed to provide coherence to collections of resources as well as in the creation of models of interactive drama. Scene-Driver is an interactive narrative system which combines these two approaches in the form of a game. The game reuses scenes from a children's animated television series called Tiny Planets. A child interacts with a Scene-Driver narrative by selecting "domino-like" tiles, the right-hand side of which dictates certain properties of the next scene to be played. Narrative coherence is maintained by ensuring that a certain ordering of scenes is adhered to, regardless of a child's choice of tile, e.g. a conflict resolution cannot be shown prior to that conflict being introduced. This ordering is based on narrative principles and analysis of the 65 episodes of Tiny Planets.
机译:叙述理论往往受雇于提供对资源集合的一致性以及在互动戏剧模型中的创建。场景驱动程序是一个交互式叙述系统,它以比赛的形式结合了这两种方法。游戏从一个名为小行星的儿童动画电视系列中重新使用场景。一个孩子通过选择“Domino-libling”瓷砖,右侧与场景驱动程序叙述进行交互,右侧决定了要播放的下一个场景的某些属性。通过确保遵守某种场景的排序来维护叙事一致性,无论孩子选择瓷砖,都是如此。在引入冲突之前无法显示冲突解决。该订单基于叙事原则和分析的小行星的65集。

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