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Needs and Gratifications for Interactive TV Applications: Implications for Designers

机译:互动电视应用的需求和满足:设计师的影响

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This paper uses the well-established 'uses and Gratifications' theory in order to understand and categorize Viewers' needs in the context of digital TV applications. The results of this analysis unveil that such needs can either be ritualized or instrumental. Furthermore, the uses and gratifications theory was applied in order to formulate a questionnaire to which 68 current users of digital TV responded. The results of this empirical study reveal that applications most suitable for the interactive television environment should aim at the gratification of ritualized needs, such as entertainment and communication. Therefore, applications that appeal to instrumental needs, such as information and transactions should be included as add-ons to entertainment and communication services. Finally, the implications of this analysis for the design of interactive television applications are exploited.
机译:本文采用了良好的“使用和满足”理论,以便在数字电视应用的背景下了解和分类观众的需求。该分析的结果推出了这种需求,可以是仪式化或仪器。此外,应用了使用和满足理论,以制定68个数字电视的68个当前用户的调查问卷。该实证研究的结果表明,最适合互动电视环境的应用应旨在满足仪式需求,如娱乐和沟通。因此,应将其吸引资源需求的应用程序,例如信息和交易作为附加到娱乐和通信服务。最后,利用了该分析对交互式电视应用设计的影响。

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