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BUILDING MATHEMATICS LEARNING APPLICATIONS BY MEANS OF CONSMATH

机译:通过争议建立数学学习应用程序

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In this paper we describe the ConsMath approach to the construction of interactive applications that allow students to learn how to solve problems of Mathematics and related fields that involve symbolic computations. ConsMath is a tool that can be used by tutors in order to build their own sets of interactive problems. It supports a methodology by which, starting from a static document that shows a resolution of a particular problem, a tutor can create a set of interactive problems in two steps. The first step builds a generalization of the problem where the initial formulae included in its statement can be generated randomly. In the second step, the tutor can specify an interactive dialog with a student. The design of this dialog is done in the same context the student will work, and the tutor does not need any technical knowledge in order to accomplish this task.
机译:在本文中,我们描述了允许学生学习如何解决涉及象征性计算的数学和相关领域问题的互动应用程序的争议方法。 CANSMATH是一个可以由导师使用的工具,以便建立自己的互动问题。它支持一种方法,它从显示特定问题的解决方案的静态文档开始,导师可以在两个步骤中创建一组交互式问题。第一步是可以随机生成其陈述中包含的初始公式的问题的概括。在第二步中,导师可以与学生指定交互式对话框。此对话框的设计在学生工作的同一上下文中完成,导师不需要任何技术知识以实现这项任务。

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