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Modeling 2D+1 textures

机译:建模2D + 1纹理

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摘要

We propose a novel wavelet based modeling technique for 2D+1 textures, i.e. static textures shot by a moving camera. The correct perception of motion is preserved by keeping unchanged the the temporal correlation between subsequent images, or frames. Global motion estimation is used to determine the movement of the camera and to identify the overlapping region between two successive texture images. Such an information is then exploited for the generation of the texture movies. The proposed method for synthesizing 2D+1 textures is able to emulate any piece-wise linear trajectory and is real-time on PHI processors.
机译:我们提出了一种用于2D + 1纹理的基于小波的模型技术,即移动相机拍摄的静态纹理。通过保持不变的图像或帧之间的时间相关性来保持对运动的正确感知。全局运动估计用于确定相机的移动并识别两个连续纹理图像之间的重叠区域。然后利用这样的信息来生成纹理电影。所提出的用于合成2D + 1纹理的方法能够模拟任何一体式线性轨迹,并且是PHI处理器的实时。

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