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Invariant texture perception is harder with synthetic textures: Implications for models of texture processing

机译:对于合成纹理,不变的纹理感知更加困难:对纹理处理模型的影响

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Texture synthesis models have become a popular tool for studying the representations supporting texture processing in human vision. In particular, the summary statistics implemented in the Portilla-Simoncelli (P-S) model support high-quality synthesis of natural textures, account for performance in crowding and search tasks, and may account for the response properties of V2 neurons. We chose to investigate whether or not these summary statistics are also sufficient to support texture discrimination in a task that required illumination invariance. Our observers performed a match-to-sample task using natural textures photographed with either diffuse overhead lighting or lighting from the side. Following a briefly presented sample texture, participants identified which of two test images depicted the same texture. In the illumination change condition, illumination differed between the sample and the matching test image. In the no change condition, sample textures and matching test images were identical. Critically, we generated synthetic versions of these images using the P-S model and also tested participants with these. If the statistics in the P-S model are sufficient for invariant texture perception, performance with synthetic images should not differ from performance in the original task. Instead, we found a significant cost of applying texture synthesis in both lighting conditions. We also observed this effect when power-spectra were matched across images (Experiment 2) and when sample and test images were drawn from unique locations in the parent textures to minimize the contribution of image-based processing (Experiment 3). Invariant texture processing thus depends upon measurements not implemented in the P-S algorithm. (C) 2015 Elsevier Ltd. All rights reserved.
机译:纹理合成模型已成为研究支持人类视觉中纹理处理的表示的流行工具。特别是,在Portilla-Simoncelli(P-S)模型中实现的摘要统计信息支持自然纹理的高质量合成,说明了拥挤和搜索任务的性能,并且可能说明了V2神经元的响应特性。我们选择调查这些汇总统计信息是否也足以支持需要光照不变性的任务中的纹理识别。我们的观察者使用自然的纹理执行了“匹配到样本”的任务,这些自然纹理是通过漫射的头顶照明或侧面照明拍摄的。在简要介绍了样本纹理之后,参与者确定了两个测试图像中的哪个描绘了相同的纹理。在照度变化条件下,样品和匹配的测试图像之间的照度有所不同。在不变条件下,样品质地和匹配的测试图像相同。至关重要的是,我们使用P-S模型生成了这些图像的合成版本,并使用这些图像对参与者进行了测试。如果P-S模型中的统计数据足以用于不变的纹理感知,则合成图像的性能不应与原始任务的性能有所不同。相反,我们发现在两种光照条件下应用纹理合成的成本很高。当在整个图像上匹配功率谱时(实验2),以及从父纹理中的唯一位置绘制样本和测试图像以最小化基于图像的处理的影响(实验3)时,我们也观察到了这种效果。因此,不变纹理处理取决于P-S算法中未实现的测量。 (C)2015 Elsevier Ltd.保留所有权利。

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