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Design and Implementation of Personality of Humanoids in Human Humanoid Non-verbal Interaction

机译:人体形状非言语互动中人体样品人格的设计与实现

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Controlling robot behaviors becomes more important recently as active perception for robot, in particular active audition in addition to active vision, has made remarkable progress. We are studying how to create social humanoids that perform actions empowered by real-time audio-visual tracking of multiple talkers. In this paper, we present personality as a means of controlling non-verbal behaviors. It consists of two dimensions, dominance vs. submissiveness and friendliness vs. hostility, based on the Interpersonal Theory in psychology. The upper-torso humanoid SIG equipped with real-time audio-visual multiple-talker tracking system is used as a testbed for social interaction. As a companion robot, with friendly personality, it turns toward a new sound source in order to show its attention, while with hostile personality, it turns away from a new sound source. As a receptionist robot with dominant personality, it focuses its attention on the current customer, while with submissive personality, its attention to the current customer is interrupted by a new one.
机译:控制机器人行为最近变得更加重要,因为对于机器人,特别是活跃的试镜外,除了活跃的愿景之外,还取得了显着的进展。我们正在学习如何创建社会人形,以多次讲话者的实时视听跟踪执行授权的行动。在本文中,我们将个性作为控制非言语行为的手段。它由两个维度,基于心理学的人际理论基于人际理论,包括两个维度,与顺从和友好性与敌意组成。配备实时视听多讲话者跟踪系统的躯干人形SIG被用作社交交互的测试平台。作为一个伴侣机器人,具有友好的个性,它转向新的声源,以展示其关注,同时具有敌对的个性,它从新的声源转向。作为具有主流性格的接待机器人,它将注意力集中在目前的客户身上,而在顺从的个性的同时,它对当前客户的注意力被一个新的人打断了。

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