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Embedded Voxel Colouring

机译:嵌入式体素着色

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摘要

The reconstruction of a complex scene from multiple images is a fundamental problem in the field of computer vision. Volumetric methods have proven to be a strong alternative to traditional correspondence-based methods due to their flexible visibility models. In this paper we analyse existing methods for volumetric reconstruction and identify three key properties of voxel colouring algorithms: a water-tight surface model, a monotonic carving order, and causality. We present a new Voxel Colouring algorithm which embeds all reconstructions of a scene into a single output. While modelling exact visibility for arbitrary camera locations, Embedded Voxel Colouring removes the need for a priori threshold selection present in previous work. An efficient implementation is given along with results demonstrating the advantages of posteriori threshold selection.
机译:从多个图像重建复杂场景是计算机视野领域的基本问题。由于其灵活的能见度模型,已证明体积方法是对基于对应的方法的强烈替代方案。在本文中,我们分析了体积重建的现有方法,并确定了体素着色算法的三个关键特性:水密表面模型,单调雕刻秩序和因果关系。我们提出了一种新的体素着色算法,它将场景的所有重建嵌入到单个输出中。在模拟任意相机位置的精确可见性时,嵌入式体素着色消除了在以前的工作中存在的先验阈值选择。给出了有效的实现以及展示了后验阈值选择的优点的结果。

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