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Real-Time Expressive Rendering of City Models

机译:城市模型的实时表达渲染

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摘要

City models have become central elements for visually communicating spatial information related to urban areas and have manifold applications. Our real-time non-photorealistic rendering technique aims at abstract, comprehensible, and vivid drawings of assemblies of polygonal 3D urban objects. It takes into account related principles in cartography, cognition, and non-photorealism. Technically, the geometry of a building is rendered using expressive line drawings to enhance the edges, two-tone or three-tone shading to draw the faces, and simulated shadows. The edge enhancement offers several degrees of freedom, such as interactively changing the style, width, tilt, color, transparency, and length of the strokes. Traditional drawings of cities and panoramas inspired the tone shading that achieves a pleasing visual color effect. The rendering technique can be applied not only to city models but to polygonal shapes in general.
机译:城市模型已成为可视传播与城市地区相关的空间信息并具有歧管应用的中央元素。我们的实时非照片拟教技术旨在摘要,可理解的和多边形3D城市物体组件的鲜艳图谱。它考虑了制图,认知和非黑色症的相关原则。从技术上讲,建筑物的几何形状使用富有表现力的线条图来呈现,以增强边缘,双音或三色调遮蔽以绘制面部和模拟阴影。边缘增强提供多程度的自由度,例如交互式改变笔画的风格,宽度,倾斜,颜色,透明度和长度。城市和全景的传统图纸激发了达到令人愉悦的视觉色彩效果的音调阴影。渲染技术不仅可以应用于城市模型,而是通常应用于多边形形状。

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