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Real-time expressive rendering of city models

机译:实时表达城市模型

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摘要

City models have become central elements for visually communicating spatial information related to urban areas and have manifold applications. Our real-time nonphotorealistic rendering technique aims at abstract, comprehensible, and vivid drawings of assemblies of polygonal 3D urban objects. It takes into account related principles in cartography, cognition, and nonphotorealism. Technically, the geometry of a building is rendered using expressive line drawings to enhance the edges, two-tone or three-tone shading to draw the faces, and simulated shadows. The edge enhancement offers several degrees of freedom, such as interactively changing the style, width, tilt, color, transparency, and length of the strokes. Traditional drawings of cities and panoramas inspired the tone shading that achieves a pleasing visual color effect. The rendering technique can be applied not only to city models but to polygonal shapes in general.
机译:城市模型已经成为视觉传达与城市区域相关的空间信息的核心元素,并具有多种应用。我们的实时非真实感渲染技术旨在对多边形3D城市对象的装配体进行抽象,可理解且生动的绘制。它考虑了制图,认知和非照片级写实中的相关原理。从技术上讲,使用富有表现力的线条图来增强建筑物的几何形状,以增强边缘效果,使用两色调或三色调阴影绘制表面,以及模拟阴影。边缘增强功能提供了多个自由度,例如以交互方式更改样式,宽度,倾斜度,颜色,透明度和笔触的长度。传统的城市和全景图激发了色调阴影,实现了令人愉悦的视觉色彩效果。渲染技术不仅可以应用于城市模型,而且通常还可以应用于多边形。

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