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Interactive Texture- and Finite-Element Simulation for Modelling of Complex Deformation Processes for hep-Metals

机译:互动纹理和有限元仿真,用于建模HEP金属复杂变形过程

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In this work, we couple a texture model with the commercial finite element (FE) program ABAQUS/Explicit by implementing it as user supplied material subroutine (VUMAT) in the FE-code. The texture model is based on the self-consistent approach by Lebensohn and Tome. In this model every grain is considered as an inhomogeneous inclusion in a matrix, which represents the averaged mechanical properties of the polycrystal. Since twinning is an important deformation mechanism in metals with hep-crystal structure, it should be considered in the simulation. This is achieved by using the predominant twin reorientation scheme developed by Tome et al.. The feasibility of the approach is demonstrated by simulating the rolling of the magnesium alloy AZ31B.
机译:在这项工作中,我们将纹理模型与商业有限元(FE)程序ABAQUS / Explicate耦合,通过在FE代码中实现它作为用户提供的材料子例程(VUMAT)进行。纹理模型基于Lebensohn和Tome的自我一致方法。在该模型中,每种谷物被认为是在基质中的不均匀夹杂物,其表示多晶的平均机械性能。由于孪生是具有HEP晶体结构的金属的重要变形机制,因此应该在模拟中考虑它。这是通过使用Tome等,通过模拟镁合金AZ31b的轧制来证明该方法的主要重新定向方案来实现的。通过模拟镁合金AZ31B的轧制来证明该方法的可行性。

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