首页> 外文会议>International Conference on Processing amp; Manufacturing of Advanced Materials Pt.4; Jul 7-11, 2003; Leganes, Madrid, Spain >Interactive Texture- and Finite-Element Simulation for Modelling of Complex Deformation Processes for hep-Metals
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Interactive Texture- and Finite-Element Simulation for Modelling of Complex Deformation Processes for hep-Metals

机译:交互的纹理和有限元模拟,用于对金属进行复杂变形过程建模

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In this work, we couple a texture model with the commercial finite element (FE) program ABAQUS/Explicit by implementing it as user supplied material subroutine (VUMAT) in the FE-code. The texture model is based on the self-consistent approach by Lebensohn and Tome. In this model every grain is considered as an inhomogeneous inclusion in a matrix, which represents the averaged mechanical properties of the polycrystal. Since twinning is an important deformation mechanism in metals with hep-crystal structure, it should be considered in the simulation. This is achieved by using the predominant twin reorientation scheme developed by Tome et al.. The feasibility of the approach is demonstrated by simulating the rolling of the magnesium alloy AZ31B.
机译:在这项工作中,我们通过在FE代码中将纹理模型实现为用户提供的材料子例程(VUMAT),将纹理模型与商业有限元(FE)程序ABAQUS / Explicit耦合。纹理模型基于Lebensohn和Tome的自洽方法。在此模型中,每个晶粒均被视为基质中的不均匀夹杂物,代表了多晶的平均机械性能。由于孪晶是具有七晶体结构的金属中的重要变形机制,因此在仿真中应予以考虑。这是通过使用Tome等人开发的主要双取向方法实现的。通过模拟镁合金AZ31B的轧制,证明了该方法的可行性。

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