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Raytracing as a tool for learning computer graphics

机译:RayTracing作为学习计算机图形的工具

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The commonly used programming approach in teaching computer graphics requires students to learn a lot before they can generate basic and not-so-realistic images. As a result, students may easily be lost in the jungle of programming primitives, and their high expectation fades away quickly Moreover the API based programming approach does not support global illumination models. Th address these problems, a new approach that combines ray tracing and programming has been used in a junior level elective course Intro. to Computing with Geometry with great success. With ray tracing, we are able to cover the camera metaphor basic shapes, geometric modeling, coefficients of an illumination model, light sources, textures, surface tessellation, smooth and non-smooth triangles, and algebraic surfaces. A student can learn all the basics and generate beautiful and realistic looking images easily and quickly This paper details our approach and presents our course materials, exercises, student work and evaluation.
机译:在教授计算机图形中的常用编程方法要求学生在生成基本和不太现实的图像之前学习很多。其结果是,可以很容易迷失在编程原语的丛林学生,他们很高的期望逐渐消失很快而且基于API编程方式,不支持全局光照模型。钍解决这些问题,一种新的方法,结合光线追踪和编程已经在初级水平的选修课程介绍中使用。与几何计算取得了巨大成功。与射线追踪,我们能够覆盖照相机比喻基本形状,几何造型,照明模型的系数,光源,纹理,表面镶嵌,平滑和不平滑的三角形和代数曲面。学生可以轻松地了解所有的基本知识,并产生美观逼真的图像,并迅速本文详细介绍我们的做法,并提出我们的教材,练习,学生工作和评估。

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