首页> 外文会议>Frontiers in Education, 2002. FIE 2002. 32nd Annual >Raytracing as a tool for learning computer graphics
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Raytracing as a tool for learning computer graphics

机译:光线追踪作为学习计算机图形学的工具

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The commonly used programming approach in teaching computer graphics requires students to learn a lot before they can generate basic and not-so-realistic images. As a result, students may easily be lost in the jungle of programming primitives, and their high expectation fades away quickly. Moreover, the API based programming approach does not support global illumination models. To address these problems, a new approach that combines ray tracing and programming has been used in a junior level elective course, Introduction to Computing with Geometry, with great success. With ray tracing, we are able to cover the camera metaphor, basic shapes, geometric modeling, coefficients of an illumination model, light sources, textures, surface tessellation, smooth and nonsmooth triangles, and algebraic surfaces. A student can learn all the basics and generate beautiful and realistic looking images easily and quickly. This paper details our approach and presents our course materials, exercises, student work and evaluation.
机译:教学计算机图形学时常用的编程方法要求学生学习很多东西,然后才能生成基本的和不太现实的图像。结果,学生很容易迷失在编程原语的丛林中,他们的高期望很快消失了。此外,基于API的编程方法不支持全局照明模型。为了解决这些问题,在初级选修课程“几何计算入门”中使用了一种结合了光线追踪和编程的新方法,并取得了巨大的成功。通过光线追踪,我们可以涵盖相机的隐喻,基本形状,几何模型,照明模型的系数,光源,纹理,表面细分,平滑和不平滑的三角形以及代数曲面。学生可以学习所有基础知识,并轻松快捷地生成美观逼真的图像。本文详细介绍了我们的方法,并介绍了我们的课程材料,练习,学生作业和评估。

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