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System Dynamics and Intelligent Agent-Based Simulation: Where is the Synergy?

机译:系统动态和基于智能代理的模拟:协同作用在哪里?

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Pedagogical research has demonstrated that while traditional teaching methods can be useful for imparting factual information ("cold knowledge"), simulations and video games are more effective in teaching decision-making processes ("warm knowledge"). Advances in video game creation allow the development of multi-agent, artificial society simulators with capabilities for modeling physiology, stress, emotion, and course-of-action decision-making. This new approach enables superior understanding of the complexity in organizations and their relevant business environments. This in turn provides an opportunity for game-play that helps promote better decision-making. System Dynamics also allows managers to make their understanding of business problems explicit and improve upon them. This occurs by modelling structures (e.g., relationships, policies, incentives, etc) that underlie behaviour of systems. While system dynamics acknowledges the critical role of personal and organizational mental models (e.g., motivations, values, norms, biases, etc.) as the foundation or key influencers of structure, it does not explicitly model mental models, nor does it take into account decision makers ‘mood’. In contrast, in Agent-Based Modelling (ABM), organizations are modelled as a system of semiautonomous decision-making parts (purposeful individuals) called agents). Macro-behaviour is not simulated; it emerges from the micro-decisions of individual agents. In this work, each agent individually assesses its situation and makes decisions based upon value hierarchies of goals for action, preferences for artefacts, and standards for behaviour. In ABM, agents have a bounded rationality that is subject to stress, time pressure, and emotive forces. At the simplest level, an agent-based model consists of a system of agents and the relationships between them. Experience with agent-based modelling shows that even a simple agent-based model can exhibit complex behaviour patterns and provide valuable information about the dynamics of the real world system that emulates them. In this paper the two different simulation approaches to learning effectiveness, i.e., the agent-based modelling and systems dynamics are compared conceptually and the potential synergy between them is discussed. As such this paper is theoretical and exploratory in nature. Further studies are needed to provide empirical evidence to the observations and theories put forward in this paper.
机译:教学研究已经证明,虽然传统的教学方法可用于赋予事实信息(“冷知识”),但模拟和视频游戏在教学决策过程中更有效(“温暖知识”)。视频游戏创建的进步允许开发多代理人,人工社会模拟器,具有建模生理学,压力,情感和行为决策的能力。这种新方法能够卓越地了解组织和相关商业环境的复杂性。这反过来为游戏游戏提供了有助于促进更好决策的机会。系统动态也允许管理人员对他们的业务问题的理解显式和改进。这是通过建模结构(例如,关系,策略,激励等)来实现的系统。虽然系统动态确认个人和组织心理模型的关键作用(例如,动机,值,规范,偏见等)作为结构的基础或关键影响者,但它没有明确模拟心理模型,也没有考虑到决策者的情绪'。相比之下,在基于代理的建模(ABM)中,组织被建模为称为代理商的半自主决策部件(有目的的个体)的系统。没有模拟宏观行为;它从个体代理商的微决策中出现。在这项工作中,每个代理商单独评估其情况,并根据行动目标的价值层次,偏好的人工制品和行为标准进行决定。在ABM中,代理商具有应力,时间压力和情感力量的有界合理性。在最简单的级别,基于代理的模型包括一个代理系统和它们之间的关系。基于代理的建模的经验表明,即使是一个简单的基于代理的模型也可以表现出复杂的行为模式,并提供有关模拟它们的真实世界系统动态的有价值的信息。本文在概念上比较了学习效果的两个不同模拟方法,即基于代理的建模和系统动态,并讨论了它们之间的潜在协同作用。因此,本文是本质上的理论和探索性。需要进一步的研究来为本文提出的观察和理论提供经验证据。

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