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System Dynamics and Intelligent Agent-Based Simulation: Where is the Synergy?

机译:系统动力学和基于智能代理的仿真:协同作用在哪里?

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Pedagogical research has demonstrated that while traditional teaching methods can be useful for imparting factualinformation ("cold knowledge"), simulations and video games are more effective in teaching decision-makingprocesses ("warm knowledge"). Advances in video game creation allow the development of multi-agent, artificialsociety simulators with capabilities for modeling physiology, stress, emotion, and course-of-action decision-making.This new approach enables superior understanding of the complexity in organizations and their relevant businessenvironments. This in turn provides an opportunity for game-play that helps promote better decision-making.System Dynamics also allows managers to make their understanding of business problems explicit and improveupon them. This occurs by modelling structures (e.g., relationships, policies, incentives, etc) that underlie behaviourof systems. While system dynamics acknowledges the critical role of personal and organizational mental models(e.g., motivations, values, norms, biases, etc.) as the foundation or key influencers of structure, it does not explicitlymodel mental models, nor does it take into account decision makers ‘mood’. In contrast, in Agent-Based Modelling(ABM), organizations are modelled as a system of semiautonomous decision-making parts (purposeful individuals)called agents). Macro-behaviour is not simulated; it emerges from the micro-decisions of individual agents. In thiswork, each agent individually assesses its situation and makes decisions based upon value hierarchies of goals foraction, preferences for artefacts, and standards for behaviour.In ABM, agents have a bounded rationality that is subject to stress, time pressure, and emotive forces. At thesimplest level, an agent-based model consists of a system of agents and the relationships between them. Experiencewith agent-based modelling shows that even a simple agent-based model can exhibit complex behaviour patternsand provide valuable information about the dynamics of the real world system that emulates them. In this paper thetwo different simulation approaches to learning effectiveness, i.e., the agent-based modelling and systems dynamicsare compared conceptually and the potential synergy between them is discussed. As such this paper is theoreticaland exploratory in nature. Further studies are needed to provide empirical evidence to the observations and theoriesput forward in this paper.
机译:教育学研究表明,尽管传统的教学方法对于传授事实是有用的。 信息(“冷知识”),模拟和视频游戏在教学决策方面更有效 过程(“热知识”)。视频游戏创作的进步允许开发多代理,人工 具有模拟生理,压力,情绪和行动过程决策能力的社交模拟器。 这种新方法可以更好地了解组织及其相关业务的复杂性 环境。反过来,这提供了游戏玩法的机会,有助于促进更好的决策制定。 系统动力学还使管理人员能够清楚地了解业务问题并加以改进 在他们之上。这是通过对构成行为基础的结构(例如关系,政策,激励措施等)进行建模来实现的 系统。尽管系统动力学认识到个人和组织心理模型的关键作用 (例如动机,价值观,规范,偏见等)作为结构的基础或关键影响因素,但并未明确 建立心理模型的模型,也没有考虑到决策者的“情绪”。相反,在基于代理的建模中 (ABM),将组织建模为半自治决策部分(有目的的个人)的系统 称为代理商)。不模拟宏行为;它来自单个代理的微观决策。在这个 在工作中,每个代理人都会分别评估其情况并根据目标的价值层次进行决策 行为,对人工制品的偏爱以及行为标准。 在ABM中,主体具有有限的理性,这种理性会受到压力,时间压力和情感力量的影响。在 在最简单的层次上,基于代理的模型由一个代理系统及其之间的关系组成。经验 基于代理的建模表明,即使是简单的基于代理的模型也可以表现出复杂的行为模式 并提供有关模拟它们的真实世界系统动力学的有价值的信息。在本文中 两种不同的学习效果模拟方法,即基于代理的建模和系统动力学 在概念上进行比较,并讨论它们之间的潜在协同作用。因此,本文是理论性的 本质上是探索性的。需要进行进一步的研究以为观察和理论提供经验证据 本文提出。

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