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Constructing a Player-Centred Definition of Fun for Video Games Design

机译:构建一个以球员为中心的视频游戏设计定义

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Research was carried out with twenty-seven games players, using a number of techniques. This was academic research, but intended to be useful in the development of existing and new genres of game. Considering the future application of such techniques, perhaps outside academia, their cost-benefit will be important. The authors report both on what they discovered about the two games studied, and also on the strengths and weaknesses of the techniques employed.
机译:使用多种技术进行了二十七场比赛的研究。这是学术研究,但旨在在开发现有和新的游戏类型。考虑到未来的这种技术的应用,也许在学术界外,他们的成本效益将是重要的。作者报告了他们对研究的两场比赛的发现,以及所用技术的优势和弱点。

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