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Computing the Greedy Spanner in Near-Quadratic Time

机译:在近二次时间计算贪婪的扳手

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It is well-known that the greedy algorithm produces high quality spanners and therefore is used in several applications. However, for points in d-dimensional Euclidean space, the greedy algorithm has cubic running time. In this paper we present an algorithm that computes the greedy spanner (spanner computed by the greedy algorithm) for a set of n points from a metric space with bounded doubling dimension in O(n{sup}2 log n) time using O(n{sup}2) space. Since the lower bound for computing such spanners is Ω(n{sup}2), the time complexity of our algorithm is optimal to within a logarithmic factor.
机译:众所周知,贪婪算法产生高质量的扳手,因此用于若干应用。但是,对于D维欧几里德空间的点,贪婪算法具有立方运行时间。在本文中,我们介绍了一种算法,该算法计算来自使用O(n {sup} 2 log n)时间的度量空间的一组n个点的贪婪扳手(由贪婪算法计算的扳手),使用o(n {sup} 2)空间。由于用于计算这种截线仪的下限是ω(n {sup} 2),因此我们的算法的时间复杂度在对数因子内最佳。

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