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Comparison of head gaze and head and eye gaze within an immersive environment

机译:沉浸式环境中头凝视和头部凝视的比较

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For efficient collaboration between participants, eye gaze is seen as being critical for interaction. Teleconferencing systems such as the AcessGrid allow users to meet across geographically disparate rooms but as of now there seems no substitute for face to face meetings. This paper gives an overview of some preliminary work that looks towards integrating eye gaze into an immersive collaborative virtual environment and assessing the impact that this would have on interaction between the users of such a system. An experiment was conducted to assess the difference between users'' abilities to judge what objects an avatar is looking at with only head gaze being viewed and also with eye and head gaze data being displayed. The results from the experiment show that eye gaze is of vital importance to the subjects correctly identifying what a person is looking at in an immersive virtual environment. This is followed by a description of how the eye tracking system has been integrated into an immersive collaborative virtual environment and some preliminary results from the use of such a system
机译:对于参与者之间的有效协作,眼睛凝视被视为对互动至关重要。诸如aceScrid等电话会议系统允许用户在地理上不同的房间见面,但现在似乎没有替代面部面对面会议。本文概述了一些初步工作,这些工作旨在将眼光整合到沉浸式协作虚拟环境中,并评估这种系统之间的影响对这种系统之间的互动。进行了一个实验,以评估用户的能力之间的差异,以判断头像在观看的头凝视和眼睛和头凝视数据中只能看到的头目。实验的结果表明,眼睛凝视对正确识别一个人在沉浸虚拟环境中看起来至关重要。接下来,描述眼睛跟踪系统如何集成到沉浸式协作虚拟环境和使用这种系统的一些初步结果

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