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Comparison of head gaze and head and eye gaze within an immersive environment

机译:沉浸式环境中的头目和头眼注视比较

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For efficient collaboration between participants, eye gaze is seen as being critical for interaction. Teleconferencing systems such as the AcessGrid allow users to meet across geographically disparate rooms but as of now there seems no substitute for face to face meetings. This paper gives an overview of some preliminary work that looks towards integrating eye gaze into an immersive collaborative virtual environment and assessing the impact that this would have on interaction between the users of such a system. An experiment was conducted to assess the difference between users'' abilities to judge what objects an avatar is looking at with only head gaze being viewed and also with eye and head gaze data being displayed. The results from the experiment show that eye gaze is of vital importance to the subjects correctly identifying what a person is looking at in an immersive virtual environment. This is followed by a description of how the eye tracking system has been integrated into an immersive collaborative virtual environment and some preliminary results from the use of such a system
机译:对于参与者之间的有效协作,视线被视为互动的关键。诸如AcessGrid之类的电话会议系统允许用户在地理位置不同的会议室中开会,但到目前为止,似乎没有替代品可以面对面开会。本文概述了一些初步工作,这些工作旨在将视线集成到沉浸式协作虚拟环境中,并评估这将对该系统用户之间的交互产生影响。进行了一项实验,以评估用户在判断化身正在看哪些对象的能力之间的差异,该能力仅查看了头部的凝视,并且还显示了眼睛和头部的凝视数据。实验结果表明,注视对于正确识别人在沉浸式虚拟环境中正在观看的内容至关重要。接下来是对眼睛跟踪系统如何集成到沉浸式协作虚拟环境中的描述,以及使用这种系统的一些初步结果

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