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LECTURE QUIZ -A MOBILE GAME CONCEPT FOR LECTURES

机译:讲座讲座 - 讲座的移动游戏概念

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This paper describes a new mobile game application, Lecture Quiz, which can be used within lectures in higher education to promote strong student participation and enable variation in how lectures are taught. The new idea is to provide a lecture game using the devices and infrastructure already available in lecture halls like the teacher's portable PC, a large screen and a video projector, network connections, and the students' mobile phones. The architecture of the game application consists of a server, a client for the students and a client for the teacher. The game is a multi-player quiz game with a variation in game modes where an unlimited number of players can play simultaneously. The main contribution of this paper is a description of a novel game concept for lectures and an evaluation of the application in use. The paper also reports technology choices we made when implementing the game and how we solved the problem of variation in latency between the server and various mobile clients running on different wireless networks.
机译:本文介绍了一种新的移动游戏应用程序,讲座测验,可以在高等教育的讲座中使用,以促进强大的学生参与,并能够在讲座中获得如何进行裁决。新的理念是提供使用这些设备和基础设施演讲大厅像老师的便携式电脑,大屏幕和视频投影仪,网络连接,和学生的手机已经上市的演讲比赛。游戏应用程序的体系结构由服务器,为学生和老师客户的客户组成。游戏是一个多人游戏,具有游戏模式的变化,其中无限数量的玩家可以同时发生。本文的主要贡献是对讲座的新型游戏概念的描述以及使用中应用的评估。本文还报告了我们在实现游戏时进行的技术选择以及我们如何解决服务器之间的延迟变化问题以及在不同的无线网络上运行的各种移动客户端。

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