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EMPIRICAL PERSPECTIVES ON THE 'ROUNDTABLE,' AN ACTIVITY FOR SYSTEMIC RENEWAL IN EDUCATIONAL AND HUMAN ACTIVITY SYSTEMS

机译:关于“圆桌关节”的实证观点,是教育和人类活动系统系统性更新的活动

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This paper presents and describes the "Roundtable," a co-operated whole group learning activity proposed for the systemic renewal of educational activity systems (EAS) and other human activity systems (HAS). The appeal of the Roundtable is that it is an easy and engaging activity allowing all community members equal voice, including the underappreciated or underrepresented (women, children and other minorities). First, a brief review of the construction and rationale of the Roundtable is provided, drawing from knowledge bases in EAS systems methods, EAS systems design, and group learning models. Second, the Roundtable is described. The description focuses on empirical aspects of the Roundtable, that is, aspects which can be observed with the senses and simple quantitative measures. Third, the paper explains how the Roundtable is to be embedded in formal EAS and HAS systemically, that is, with a view to protecting the new Roundtable system from being consumed by, or threatening to, the existing organization. A 60 minute Roundtable session is described as consisting of 4 parts. The first 3 parts-- leader's guide, 5 basic readings, a topic of the day-- are for management and subject matter presentation and are designed to take no more than 10 minutes of the session. The remaining 50 minutes are devoted to learning reports for subject matter and learner development. In the learning report, participants are invited to give their views, ideas, experience on the topic, or anything else that is on their mind, and then to link it with the topic or subject matter. The topic of the day will depend on the group. No one is required to speak, and learning reports are to receive no responses. Participants speak only once and limit their time so that everyone has a chance to speak. For example, if there are 25 participants in attendance, speakers are to take about 2 minutes each. The result is that each Roundtable participant hears about 24 different viewpoints around a selected topic. An application of this Roundtable model is being experienced here and now at the ISSS 2001 Conference on the Asilomar site. We meet every morning from 7:15 to 8:15am. ISSS members, friends and family are invited to attend every day or whenever possible.
机译:本文提出并描述了“圆桌会议”,一个用于教育活动系统(EAS)和其他人类活动系统(具有)的系统更新的合作整体学习活动。圆桌会议的上诉是,这是一种简单而有趣的活动,允许所有社区成员平等的声音,包括未持久或不足(妇女,儿童和其他少数群体)。首先,提供了对圆桌会议的建设和理由的简要审查,从EAS系统方法,EAS系统设计和集团学习模型中绘制知识库。其次,描述了圆形。该描述侧重于圆桌会议的经验方面,即可以通过感官和简单的定量措施观察到的方面。第三,论文解释了圆桌会议如何嵌入正式的EA中,并系统性地具有,即,以保护新的圆桌会议系统免受现有组织所消费或威胁到现有组织。一个60分钟的圆形会话被描述为由4个零件组成。前3部分 - 领导者指南,5个基本读数,一天的主题 - 用于管理和主题演示,旨在占会话的不超过10分钟。剩下的50分钟致力于学习主题和学习者发展的报告。在学习报告中,请参与者邀请参与者给出他们的观点,想法,对主题的经验,或者其他任何事情,然后将其与主题或主题联系起来。这一天的主题将取决于该组织。没有人需要说话,学习报告是没有回应。参与者只能讲一次并限制他们的时间,以便每个人都有机会说话。例如,如果出席25名参与者,则演讲者每次都要大约2分钟。结果是每个圆桌会议参与者在所选主题周围听到约24个不同的观点。此圆桌会议型号的应用在这里,现在在亚利摩尔网站上的ISSS 2001会议上进行了经验丰富。我们每天早上7:15到上午8:15见面。 ISSS成员,朋友和家人被邀请每天或尽可能参加。

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