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Cartographic Animation in Three Dimensions: Experimenting with the Scene Graph

机译:三维的制图动画:用场景图实验

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Cartographers have made a shift from pen and ink to digital production methods; but the digital revolution remains unfinished. Two important methods that digital production makes possible are the use of animation, and the use of three-dimensional representation. Animation, here, is considered to involve the use of motion, especially motion without continuous user input, while three-dimensional representation means the simulation of three dimensions in a two-dimensional display. The combination of these two computer graphics techniques has the potential for increasing the power of both; the two approaches are complimentary. A three-dimensional scene can be made to carry a higher density of information by using animation to vary the light source or perspective, for example, by highlighting components of a three-dimensional scene that are of particular interest. Elements unique to animation, such as rate of change and order of appearance, can be combined with elements unique to three-dimensional display, like fog, lighting, and texture. However, although these elements can be combined, current cartographic theory and tools do not make it easy to do so. An addition to cartographic theory that will aid in the creation of novel combinations of three-dimensional scenes with animation is described. This addition is a categorization of possible visual variables generated by three-dimensional scenes, and ways these variables can be integrated with animation in a geovisualization context. A technical solution for combining three-dimensional display and animation, presented here, is the use of software components that can be linked together in a visual programming environment. The software used, GeoVISTA Studio, enables data sources, data transformations, data analysis, and data display, to be linked together along with user controls for these components. GeoVISTA Studio eases the creation of experimental three-dimensional animated maps.
机译:制图师已经从笔和墨水转移到数字生产方法;但数字革命仍未完成。数字生产的两个重要方法是使用动画,以及使用三维表示。在这里,动画被认为是涉及运动的使用,尤其是运动而没有连续用户输入,而三维表示意味着在二维显示器中模拟三维。这两种计算机图形技术的组合具有增加两者的功率的可能性;这两种方法是免费的。通过使用动画可以使三维场景携带更高的信息密度来改变光源或透视图,例如,通过突出特别感兴趣的三维场景的组件来改变光源或透视。动画独一无二的元素,例如变化率和外观顺序,可以与三维显示器独有的元素相结合,如雾,照明和纹理。但是,虽然这些元素可以组合,但目前的制图理论和工具不会让它变得容易。描述了将有助于创建具有动画的三维场景的新组合的制图理论的补充。此添加是由三维场景生成的可能的视觉变量的分类,并且这些变量可以在地理化上下文中与动画集成。在此提出的三维显示和动画组合的技术方案是使用可以在可视化编程环境中连接在一起的软件组件。使用的软件GeoVista Studio使数据源,数据转换,数据分析和数据显示器与这些组件一起联系在一起。 Geovista Studio简化了实验三维动画地图的创建。

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