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Cartographic Animation in Three Dimensions: Experimenting with the Scene Graph

机译:三维制图动画:使用场景图进行实验

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Cartographers have made a shift from pen and ink to digital production methods; but the digital revolution remains unfinished. Two important methods that digital production makes possible are the use of animation, and the use of three-dimensional representation. Animation, here, is considered to involve the use of motion, especially motion without continuous user input, while three-dimensional representation means the simulation of three dimensions in a two-dimensional display. The combination of these two computer graphics techniques has the potential for increasing the power of both; the two approaches are complimentary. A three-dimensional scene can be made to carry a higher density of information by using animation to vary the light source or perspective, for example, by highlighting components of a three-dimensional scene that are of particular interest. Elements unique to animation, such as rate of change and order of appearance, can be combined with elements unique to three-dimensional display, like fog, lighting, and texture. However, although these elements can be combined, current cartographic theory and tools do not make it easy to do so. An addition to cartographic theory that will aid in the creation of novel combinations of three-dimensional scenes with animation is described. This addition is a categorization of possible visual variables generated by three-dimensional scenes, and ways these variables can be integrated with animation in a geovisualization context. A technical solution for combining three-dimensional display and animation, presented here, is the use of software components that can be linked together in a visual programming environment. The software used, GeoVISTA Studio, enables data sources, data transformations, data analysis, and data display, to be linked together along with user controls for these components. GeoVISTA Studio eases the creation of experimental three-dimensional animated maps.
机译:制图师已经从笔和墨水转变为数字制作方法。但是数字革命仍未完成。数字制作使两种重要的方法成为可能:动画的使用和三维表示的使用。在此,动画被认为涉及运动的使用,尤其是没有连续用户输入的运动,而三维表示则是在二维显示中模拟三维。这两种计算机图形技术的结合有可能增加两者的功能。两种方法是互补的。通过使用动画来改变光源或视角,例如,通过突出显示三维场景中特别令人感兴趣的组件,可以使三维场景承载更高的信息密度。动画特有的元素(例如变化率和外观顺序)可以与三维显示特有的元素(例如雾,光照和纹理)结合使用。但是,尽管可以组合这些元素,但是当前的制图理论和工具并不容易做到。描述了一种制图理论,该理论将有助于创建三维场景与动画的新颖组合。此添加项是对由三维场景生成的可能的视觉变量的分类,以及这些变量可以在地理可视化上下文中与动画集成的方式。这里介绍的一种将三维显示和动画结合起来的技术解决方案是使用可以在可视编程环境中链接在一起的软件组件。使用的软件GeoVISTA Studio可将数据源​​,数据转换,数据分析和数据显示与这些组件的用户控件链接在一起。 GeoVISTA Studio简化了实验性三维动画地图的创建。

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