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Employing approximate 3D models to enrich traditional computer assisted animation

机译:采用近似3D模型来丰富传统的计算机辅助动画

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Although computer assistance for traditional animation is gaining a lot of attention during recent years, it still has to cope with many limitations. Part of the current research focuses on employing full 3D input models, which are rendered and even animated in many different non-photorealistic (NPR) styles. Disadvantages are the need to create complicated 3D models and the many difficulties to achieve lively movements. Purely 2D approaches, on the other hand, need many elaborated single drawings. Getting perspective right and retaining volumes are a major problem in that approach to computer assisted traditional animation, due to the complete lack of 3D information. Unfortunately, the employed software is ignorant about the approximate 3D representation in the animator's mind. In this paper we present a novel tool for traditional animation, based on an approximate 3D model. This tool helps retaining volumes and proportions, and ensures frame-to-frame coherence.
机译:虽然在近年来,对传统动画的计算机辅助越来越大,但它仍然必须应对许多限制。一部分当前研究侧重于采用全3D输入模型,这些模型呈现,甚至在许多不同的非光电态(NPR)样式中。缺点是需要创建复杂的3D模型和实现热闹的困难。另一方面,纯2D接近需要许多精细的单图。获得透视右侧和留下卷是计算机辅助传统动画的方法中的一个主要问题,因为完全缺乏3D信息。不幸的是,就业软件对动画师心中的近似3D表示无知。本文基于近似3D模型,我们为传统动画提出了一种新颖的工具。此工具有助于保留卷和比例,并确保帧到框架的连贯性。

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