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Efficient rendering of optical effects within water using graphics hardware

机译:使用图形硬件有效渲染水中的光学效应

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The display of realistic natural scenes is one of the most important research areas in computer graphics. The rendering of water is one of the essential components. This paper proposes an efficient method for rendering images of scenes within water. For underwater scenery, the shafts of light and caustics are attractive and important elements. However, computing these effects is difficult and time-consuming since light refracts when passing through waves. To address the problem, our method makes use of graphics hardware to accelerate the computation. Our method displays the shafts of light by accumulating the intensities of streaks of light by using hardware color blending functions. The rendering of caustics is accelerated by making use of a Z-buffer and a stencil buffer. Moreover, by using a shadow mapping technique, our method can display shafts of light and caustics taking account of shadows due to objects.
机译:现实自然场景的显示是计算机图形中最重要的研究领域之一。水的渲染是必不可少的组件之一。本文提出了一种有效的方法,用于在水中渲染场景的图像。对于水下风光,光和腐蚀轴是有吸引力和重要的元素。然而,计算这些效果是困难且耗时的,因为在通过波的光线折射时。要解决问题,我们的方法利用图形硬件来加速计算。我们的方法通过使用硬件颜色混合函数累积光线的强度来显示光轴。通过使用Z缓冲液和模版缓冲器来加速苛性盐的渲染。此外,通过使用暗影映射技术,我们的方法可以显示由于物体引起的阴影来显示光和焦化轴。

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