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Efficient rendering of optical effects within water using graphics hardware

机译:使用图形硬件有效渲染水中的光学效果

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The display of realistic natural scenes is one of the most important research areas in computer graphics. The rendering of water is one of the essential components. The paper proposes an efficient method for rendering images of scenes within water. For underwater scenery, the shafts of light and caustics are attractive and important elements. However, computing these effects is difficult and time-consuming, since light refracts when passing through waves. To address the problem, our method makes use of graphics hardware to accelerate the computation. Our method displays the shafts of light by accumulating the intensities of streaks of light by using hardware color blending functions. The rendering of caustics is accelerated by making use of a Z-buffer and a stencil buffer. Moreover, by using a shadow mapping technique, our method can display shafts of light and caustics, taking account of shadows due to objects.
机译:逼真的自然场景的显示是计算机图形学中最重要的研究领域之一。水的提炼是必不可少的组成部分之一。本文提出了一种有效的渲染水中场景图像的方法。对于水下风景,光轴和苛性碱是吸引人的重要元素。但是,由于光在穿过波时会发生折射,因此计算这些效果既困难又费时。为了解决该问题,我们的方法利用图形硬件来加速计算。我们的方法通过使用硬件颜色混合功能来累积光的条纹强度来显示光的轴。通过使用Z缓冲区和模板缓冲区,可以加快苛性碱的渲染速度。此外,通过使用阴影映射技术,我们的方法可以显示光轴和焦散,同时考虑到对象所产生的阴影。

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