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Evolving a Nervous System of Spiking Neurons for a Behaving Robot

机译:演变一种针对行为机器人的尖刺神经元的神经系统

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We describe the artificial evolution of 'nervous systems' for the ARBIB robot, which control the way it interacts with its environment. The present work differs from earlier attempts to evolve robot controllers by use of a biologically-inspired heterogeneous network of spiking neurons. An obstacle-avoidance task is defined so as to provide an appropriate fitness function for the evolutionary process, and ten separate runs were undertaken in a simulated environment. Evolved nervous systems from 7 of the 10 runs led to an 'emergent' wall-following behaviour. Two of the seven, both having just 7 neurons, are examined and described. They are considerably simpler than our earlier, manually-designed solutions which had some 30-50 neurons, although the latter were additionally capable of ontogenetic (during lifetime) learning. One of the two example nervous system promotes photo-taxis as well as wall-following. These two evolved systems are tested on a real Khepera robot, and behave entirely as expected from the simulations.
机译:我们描述了ArbIB机器人“神经系统”的人工演变,这控制它与其环境的互动方式。通过使用生物激发的尖刺神经元的生物启发的异质网络,目前的工作与早期尝试演化机器人控制器的不同之处不同。定义了障碍物避免任务,以便为进化过程提供适当的健身功能,并且在模拟环境中进行了十个单独的运行。从10个运行中的7个中的发出神经系统导致了“紧急”的墙面行为。七个中有两个,既有纯7个神经元都被检查和描述。它们比我们早期的手动设计的解决方案更简单,虽然后者另外有能力(在终身期间)学习。两个示例神经系统中的一个促进了照片 - 出租车以及墙面。这两个进化的系统在真正的Khepera机器人上进行了测试,并且从模拟中完全按照预期的情况表现。

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